Filed under: General | Tags: boost, coaching, FML, football, live, manager, progression
As most people will know my team in FML is a youth squad, and as such the main aim of my team is to produce the best youth, which in turn involves me having good coaching skills. That means I’m working thru the coaching skills methodically to give the maximum boost, firstly I grabbed all the five levels of the Coaching Badges, this means I get 25% off the times to learn, which will save me a few minutes early on but at the higher skills it will be saving me days!
Whilst each skill max’s out at level five which is 25% boost, it is still possible to get a 100%. This is broken down as follows, each group is worth 25%…
Coaching Skill Level 1-5 – This covers all attributes and players.
First Team & Youth Coaching Level 1-5 – To cover all players in your team you need both skills, First Team is all players over 23 and youth is all players under 23, grabbing both Levels of each will give you the same effect as one level of the Coaching Skill.
Grouped Attributes Coaching Level 1-5 – These are your coaching skills that handle groups of attributes, like Physical, Technical, Mental, Set Pieces and Goalkeeping, one level in each of these will equal one level of the Coaching Skill.
Single Attributes Coaching Level 1-5 – Each of these handle just one attribute, so if you get every single one of a level, each level is worth the same as the Coaching Skill.
Still with me? So if I get ALL the level ones that would mean my players are getting 20% boost on any attribute/ability progression, with each level that rises by 20% again, until you reach level 5 when you will hit 100% boost.
So what does it do though? Well, all attributes are out of 100 points and ability is out of 200 (though the ability of a given players potential maybe lower), each time a attribute changes the game looks at the gain in points and uses all your Coaching Skills to boost this, but with every boost of attributes you also receive a boost in the current ability of your player (as ability and attributes are tightly linked).
For example – PLAYER A is 24 years old and has an ability of 100 and a potential ability of 150, his Finishing is at 13 (67 hidden points, each 5 is one that you see on the players profile).
I have the following skills… Coaching Level 3 (15%), First Team Level 2 (10%), Technical Level 3 (15%) and Finishing Level 1 (5%) this means that if PLAYER A was to increase in Finishing I would have a 45% boost.
PLAYER As Finishing and Ability both increase by 5, the game would then add the Coaching Skills boost, so, 5 + 45% = 7.25
PLAYER A now has an ability of 107.25 and a potential ability of 150, his Finishing is at 14 (74.25 hidden points, each 5 is one that you see on the players profile).
So if you have very good coaching skills you will be able to progress young players quicker to there potential, which means a good youth coach will be able to get a massive turn around in players. Of course you have to really think about what skills you learn in what order, and whether its quicker to grab other skills which do the same as a longer one.
A lot of managers grab what they see as key attributes skills, but in doing so they are leaving out other skills, but what a lot of people don’t realise is just because you have certain coaching skills it doesn’t mean that attribute will progress, attribute progression is a strange beast, it will effect what attributes it wants to effect, so having a good spread of coaching skills will mean you’ll be able to maximise every little change that happens to a player.
Well that concludes player progression class for today, I’m sure I’ll be able to bring more enlightening facts to the table soon. And please no questions on this, its been hard enough getting what I know on paper lol.
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